Wednesday, December 31, 2008

LAN Switching and Wireless or New Perspectives on Computer Concepts 11 Edition Comprehensive

LAN Switching and Wireless: CCNA Exploration Labs and Study Guide

Author: Allan Johnson

LAN Switching and Wireless

CCNA Exploration Labs and Study Guide

Allan Johnson

LAN Switching and Wireless, CCNA Exploration Labs and Study Guide is designed to help you learn about and apply your knowledge of the LAN switching and wireless topics from Version 4 of the Cisco® Networking Academy® CCNA® Exploration curriculum. Each chapter contains a Study Guide section and a Labs and Activities section.

Study Guide

The dozens of exercises in this book help you learn the concepts and configurations crucial to your success as a CCNA exam candidate. Each chapter is slightly different and includes matching, multiple-choice, fill-in-the-blank, and open-ended questions designed to help you

  • Review vocabulary
  • Strengthen troubleshooting skills
  • Boost configuration skills
  • Reinforce concepts
  • Research topics

Packet Tracer Activities—This icon identifies exercises interspersed throughout the Study Guide section where you can practice or visualize a specific task using Packet Tracer, a powerful network simulation program developed by Cisco.

Labs and Activities

The Labs and Activities sections begin with a Command Reference table and include all the online curriculum labs to ensure that you have mastered the practical skills needed to succeed in this course.

Hands-On Labs—This icon identifies the hands-on labs created for each chapter. Work through all the Basic, Challenge, and Troubleshooting labs as provided to gain a deep understanding of CCNA knowledge and skills to ultimately succeed on theCCNA Certification Exam.

Packet Tracer Companion—This icon identifies the companion activities that correspond to each hands-on lab. You use Packet Tracer to complete a simulation of the hands-on lab.

Packet Tracer Skills Integration Challenge—Each chapter concludes with a culminating activity called the Packet Tracer Skills Integration Challenge. These challenging activities require you to pull together several skills learned from the chapter—as well as previous chapters and courses—to successfully complete one comprehensive exercise.

Allan Johnson works full time developing curriculum for Cisco Networking Academy. Allan also is a part-time instructor at Del Mar College in Corpus Christi, Texas.

Use this book with:

LAN Switching and Wireless,

CCNA Exploration Companion Guide

ISBN-10: 1-58713-207-9

ISBN-13: 978-158713-207-0

Companion CD-ROM

The CD-ROM provides all the Packet Tracer Activity, Packet Tracer Companion, and Packet Tracer Challenge files that are referenced throughout the book as indicated by the icons. These files work with Packet Tracer v4.1 software, which is available through the Academy Connection website. Ask your instructor for access to the Packet Tracer software.

This book is part of the Cisco Networking Academy Series from Cisco Press®. Books in this series support and complement the Cisco Networking Academy curriculum.



New interesting book: MCSA MCSE or Platform Leadership

New Perspectives on Computer Concepts 11 Edition, Comprehensive

Author: June Jamrich Parsons

Engage, excite and enlighten your users with New Perspectives on Computer Concepts, Eleventh Edition. This book has been completely updated to provide your users with the latest, most in-depth information on computer concepts and their application today's world. The Eleventh Edition provides the most current information on computers, software, the Internet, and emerging issues and technologies. Its unique method transforms learning concepts into an approachable, hands-on experience that appeals to everyone, from the computer novice to the computer savvy learner.



Table of Contents:
Orientation
1: Computers and Digital Basics
2: Computer Hardware
3: Computer Software
4: Operating Systems and File Management
5: LANs and WLANs
6: The Internet
7: The Web and E-mail
8: Digital Media
9: The Computer Industry: History, Careers, and Ethics
10: Information Systems Analysis and Design
11: Databases
12: Computer Programming

PCs For Dummies or PhotoShop CS3 Essential Skills

PCs For Dummies

Author: Dan Gookin

and/or stickers showing their discounted price. More about bargain books

Table of Contents:
Ch. 1Computer? : PC? : what's that?9
Ch. 2The nerd's-eye view17
Ch. 3Insert tab A into slot B29
Ch. 4Computer on, computer off43
Ch. 5Places to go, things to see in Windows57
Ch. 6Inside the box69
Ch. 7The basic ports83
Ch. 8Disk drives me crazy93
Ch. 9Memories ... like a PC full of RAM107
Ch. 10Minding your monitors119
Ch. 11The keyboard and mouse chapter133
Ch. 12More than a mortal printer149
Ch. 13The mighty morphin' power modem163
Ch. 14Sounds like173
Ch. 15Even more hardware!183
Ch. 16Basic painless networking193
Ch. 17Abusing the network207
Ch. 18Your network and the Internet219
Ch. 19Look, ma : no wires!229
Ch. 20Files : the key to understanding software241
Ch. 21Organizing your compu-junk253
Ch. 22File control265
Ch. 23Software, programs, applications279
Ch. 24Making your own CDs289
Ch. 25Your basic Internet introduction303
Ch. 26It's a World Wide Web we weave313
Ch. 27Basic e-mail327
Ch. 28Files to here, files from there!339
Ch. 29Ten common beginner mistakes351
Ch. 30Ten things worth buying for your PC357
Ch. 31Ten tips from a PC guru361

Look this: What to Expect When You Have Diabetes or The Wisdom of Mike Mentzer

PhotoShop CS3 Essential Skills

Author: Mark Galer

Brimming with beautiful pictures, this successful book guides you through a project-based, progressive curriculum so that you can build all the essential skills to enhance photographs creatively and professionally with Photoshop CS3. If you are an aspiring professional, enthusiastic amateur photographer, or a student learning photography, digital imaging, art and design, or design graphics, you'll be amazed at the stunning results you can achieve!

New! DVD is included FREE. Additional learning materials include * full-resolution, royalty-free images to download for trying-out your new techniques * over 8 hours of QuickTime movie tutorials to support the practical projects * Presets from layer styles to curves, shapes, and gradients * indispensable RAW files for editing practice

And don't miss the companion website with updates, practice material, and more at photoshopessentialskills.com!

"The perfect companion guide for Photoshop users of multiple levels."
Photoshop Creative Magazine

"This book provides excellent coverage of Photoshop as a digital darkroom tool, as well as covering a truly amazing amount of background information. It is very readable and is truly a gem."
Mark Lewis, Director, Mount Saint Mary College, USA

The Essential Skills Photography Series from Focal Press uniquely offers a structured learning experience for photographers of all ages, with both the underlying theory and loads of invaluable 'how to' and real-life practice projects - all from the most talented photography practitioners/educators in the world.

Each subject includes:

* learning objectives for each section — for class use or self-study
* color images of student and teacher/author work
* activities to check learning outcomes
* assignments to put theories into creative practice
* full glossary of terms

Other titles in the series:
Studio Photography: Essential Skills by John Child, Photographic Lighting: Essential Skills by John Child and Mark Galer and Digital Photography in Available Light by Mark Galer.

*An affordable resource that distills the complexity of Photoshop CS3 to the essentials
* Retouch photographs, create makeovers, produce sophisticated montages, and create special effects with clear, step-by-step projects
* Practice with activities that show the 'why', along with the 'how-to'
* Follow a structured learning approach to gain fundamental skills...and more



Digital Lighting and Rendering or Magic Lantern DVD Guides

Digital Lighting and Rendering

Author: Jeremy Birin

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry



Table of Contents:
Ch. 1Fundamentals of lighting design1
Ch. 2Lighting basics and good practices17
Ch. 3Shadows and occlusion43
Ch. 4Lighting environments and architecture85
Ch. 5Lighting creatures, characters, and animation125
Ch. 6Cameras and exposure159
Ch. 7Composition and staging185
Ch. 8The art and science of color213
Ch. 9Shaders and rendering algorithms247
Ch. 10Designing and assigning textures283
Ch. 11Rendering passes and compositing335
Ch. 12Production pipelines and professional practices377

Read also Management Accounting or International and Intercultural Public Relations

Magic Lantern DVD Guides: Canon EOS Digital Rebel XTi EOS 400D

Author: Lark Books

It’s like having a Digital Rebel XTi expert right in your living room!

TAKE FULL ADVANTAGE of your camera’s impressive features by following this authoritative DVD guide. The experts at Magic Lantern go beyond the camera instruction book to show you exactly what you need to know to get great pictures.

Created by photographers for photographers, this over seventy-five minute in-depth, instructional DVD is like having a one-on-one workshop with a Canon EOS Digital Rebel XTi expert right in your own home! You can learn at your own pace and easily navigate between different topics and review specific chapters at anytime. Whether this is your first digital SLR or you are an experienced digital photographer, you'll soon be taking great pictures and expanding your creative boundaries with your Canon EOS Digital Rebel XTi/EOS 400D.

You’ll learn all about:
Features & Controls Image Quality Settings Recording Modes Menu Navigation & Custom Settings Playback & Editing Focus Modes
Flash Photography Getting White Balance Right Recommended Settings for Shooting



Tuesday, December 30, 2008

Magic Lantern Guides or Teach Yourself VISUALLY Photoshop CS3

Magic Lantern Guides: Canon EOS Digital Rebel XT/EOS 350D

Author: Michael Guncheon

Canon's newest digital camera is going to be hot, hot, hot! It's high quality, reasonably priced, lightweight, and constructed to feel comfortable in the hand. And the many avid amateurs snatching up this great equipment will want to understand how to get the most of every one of its state-of-the-art features, from its superb resolution to its super-fast speed. This Magic Lantern Guide has the answer to all their questions, because it explains in detail how to use all the wonderful enhancements: its ability to save large and fine resolution images direct to the CompactFlash Card, its user-selectable metering; and its single plate, high sensitivity, high resolution color CMOS imaging sensor technology.



Go to: Oracle Database 10g or No Tech Hacking

Teach Yourself VISUALLY Photoshop CS3

Author: Linda Wooldridg

Are you a visual learner? Do you prefer instructions that show you how to do something - and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 150 Photoshop CS3 tasks. Each task-based spread includes easy, visual directions for performing necessary operations, including:



• Finding images and video clips.

• Changing size and resolution.

• Using the Quick Selection tool.

• Adjusting hue and saturation.

• Applying Smart Filter effects.

• Creating a contact sheet.

• Helpful sidebars offer practical tips and tricks.

• Full-color screen shots demonstrate each task.

• Succinct explanations walk you through step by step.

• Two-page lessons break big topics into bite-sized modules.



Order your copy today and master Photoshop CS3.



Monday, December 29, 2008

The Google Story or Beginning Programming For Dummies

The Google Story: For Google's 10th Birthday

Author: David A Vis

Moscow-born Sergey Brin and Midwest-born Larry Page dropped out of graduate school at Stanford University to, in their own words, "change the world" through a powerful search engine that would organize every bit of information on the Web for free. The Google Story takes you deep inside the company's wild ride from an idea that struggled for funding in 1998 to a firm that rakes in billions in profits, making Brin and Page the wealthiest young men in America. Based on scrupulous research and extraordinary access to Google, this fast-moving narrative reveals how an unorthodox management style and culture of innovation enabled a search engine to shake up Madison Avenue and Wall Street, scoop up YouTube, and battle Microsoft at every turn. Not afraid of controversy, Google is expanding in Communist China and quietly working on a searchable genetic database, initiatives that test the founders' guiding mantra: DON'T BE EVIL.

Library Journal

A Pulitzer Prize winner from the Washington Post whose beat includes Google, Vise and coauthor Malseed (who worked with him on The Bureau and the Mole) tell the tale of how two twentysomething doctoral students built the little search engine that could. Copyright 2005 Reed Business Information.



Table of Contents:
Preface: Google Grows Up xiii Introduction 1
1 A Healthy Disregard for the Impossible 10
2 When Larry Met Sergey 20
3 Learning to Count 32
4 The Secret Sauce 45
5 Divide and Conquer 58
6 Burning Man 70
7 The Danny Sullivan Show 82
8 A Trickle 93
9 Hiring a Pilot 103
10 You've Got Google 112
11 The Google Economy 121
12 And on the Fifth Day 130
13 Global Goooogling 141
14 April Fools 152
15 Porn Cookie Guy 164
16 Going Public 168
17 Playboys 181
18 Charlie's Place 192
19 Space Race 204
20 A Legal Showdown 220
21 A Virtual Library 228
22 Attacking Microsoft 240
23 Money Machine 249
24 The China Syndrome 259
25 Googling Your Genes 271
26 Rocket Man 282 Appendix I 23 Google Search Tips 293 Appendix II Google Labs Aptitude Test (GLAT) 299 Appendix III Google's Financial Scorecard 303 A Note on Sources 309 Acknowledgments 315 Photo Credits 319 Index 321

Interesting textbook: What Would Jesus Eat or Diabetic Cooking

Beginning Programming For Dummies

Author: Wallace Wang

Despite popular belief, anyone can learn to program a computer. Computer programming doesn't require a high IQ and an innate proficiency in advanced mathematics. All that's required is a desire to learn and the patience to never give up.

If you've ever dreamed of writing your own programs, rest assured that you can. Programming can be a lot of fun, but it can also be frustrating, annoying, and time-consuming. And that's why you need Beginning Programming For Dummies, 2nd Edition – to help you discover how to program a computer with the minimum amount of inconvenience and the maximum amount of enjoyment.

Now, enjoyment can go only so far. In fact, not many people program just for the fun of it; usually, they want to create a program to do something unique to their lives, or perhaps they'd like to make a little cash on the side by selling their programs as shareware. If you've always wondered how you could do what so many others have done, all you have to do is plug into Beginning Programming For Dummies, 2nd Edition, to find out how. Here's just a sample of the topics you'll find covered:



• Deciphering the mystery of the various programming languages

• Assembling and working with programming tools

• Getting inside a programming language: Liberty BASIC

• Programming basics: From variables, constants, and comments to strings, control statements, and loops

• Creating user interfaces for your programs

• Dealing with data structures

• Playing with object-oriented programming

• Debugging and optimizing yourcode

• Top Ten lists on the top programming careers and additional resources



So no matter what operating system platform you use – whether it's Windows, Mac OS, Linux, Palm OS, or Pocket PC – Beginning Programming For Dummies, 2nd Edition, can walk you through the basics of programming and get you well on your way to becoming a programming wizard!



The Complete Idiots Guide to Webkinz or A Certification Workbook For Dummies

The Complete Idiot's Guide to Webkinz

Author: Marcia Layton Turner

A guide for parents on the latest kid craze.

Wildly popular, Webkinz® are the must-have toy for every five- to twelve-year old. Presented in a highly intuitive, handbook-style organization, here is the first guide on this sought after stuffed animal. It enables parents to quickly and efficiently find the critters they're looking for, learn the ins and outs of the Webkinz® Web site, and understand what their kids are doing online.
• The first book to be released about Webkinz®
• Contains everything busy parents need to know about Webkinz®



Book about: My Early Life or How To Protect Your Familys Assets from Devastating Nursing Home Costs

A+ Certification Workbook For Dummies

Author: Faithe Wempen

Becoming a certified computer technician can take your career to new heights. Unfortunately, sitting down to take the A+ Certification exam can do the same for your blood pressure—but don’t get your cables in a knot!

A+ Certification Workbook for Dummies gives you everything you need to sharpen your skills and boost your confidence as you prepare for the A+ Certification exam. Reflecting the tone and content of the actual test, this friendly workbook includes hundreds of hands-on exercises, scores of quizzes covering the terms and specifications you’ll need to memorize, and tons of troubleshooting “story problems” that require critical thinking and application of theory.

With A+ Certification Workbook for Dummies, you’ll get practical guidance and helpful tips on answering questions and solving problems in all areas covered on the real exam, including:



• Protecting yourself and your PC

• Motherboards and CPUs

• Memory, BIOS, and CMOS

• Disk storage

• Power supplies and portable PCs

• Ports, cables, and connectors

• Monitors and adapters

• Printers

• Multimedia and input devices



Plus, you’ll get hands-on experience with:



• Installing and upgrading Windows

• Files, folders, and command prompts

• Running and configuring applications

• System resources and device drivers

• Optimizing and maintaining Windows

• Understanding the system files and boot sequences

• Troubleshootinghardware, bootstrap, startup, and application problems



Bonus CD-ROM includes example files and a test engine with additional review questions!

A+ Certification Workbook for Dummies gives you everything you need to pass the A+ Certification Exam and prove you have what it takes to work in the competitive computer support industry.



MCPD Self Paced Training Kit or How to Cheat at Configuring Exchange Server 2007

MCPD Self-Paced Training Kit (Exam 70-536, 70-528, 70-547) Microsoft.NET Framework Web Developer Core Requirements

Author: Tony Northrup

Build real-world job skills! Ace your exams with this in-depth preparation & practice for 70-536-, 70-528, 70-547 exams kit --900+ practice questions, reviews, labs, lab exercises, study guides, plus an exam discount. Companion CD & DVD included.



Interesting textbook: Soup Makes the Meal or How to Taste Wine

How to Cheat at Configuring Exchange Server 2007: Including Outlook Web, Mobile, and Voice Access

Author: Henrik Walther

The Perfect Reference for the Multitasked System Administrators
The new version of Exchange is an ambitious overhaul that tries to balance the growing needs for performance, cost effectiveness, and security. For the average system administrator, it will present a difficult migration path from earlier versions and a vexing number of new features. How to Cheat will help you get Exchange Server 2007 up and running as quickly and safely as possible.

• Understand Exchange 2007 Prerequisites Review hardware and software requirements, Active Directory requirements, and more.
• Manage Recipient Filtering Create a custom MMC that contains the Exchange 2007 Recipients work center, which can be used, for example, by the helpdesk staff in your organization.
• Manage Outlook Anywhere Outlook Anywhere makes it possible for your end users to remotely access their mailboxes from the Internet using their full Outlook clients.
• Manage Outlook Web Access 2007 See how Outlook Web Access 2007 was completely rewritten in managed code to make it scale even better.
• Use the Exchange 2007 Queue Viewer You can now view information about queues and examine the messages held within them.
• Master Powerful Out-of-the-Box Spam Protection The Edge Transport server supports SMTP, provides several antispam filtering agents, and supports antivirus extensibility.
• Manage a Single-Copy Cluster-Based Setup SCC-based cluster provides service failover and still has a single point of failure when it comes to the databases.
• Recover Mailbox Databases Use the improved database portability feature to port and recover a Mailbox database to anyserver in the Exchange 2007 organization.

* Essential information for the multi-tasked System Administrator charged perform everyday tasks
* Includes the latest coverage of the major new release of Exchange Server
* Emphasizes best-practice security measures for all areas and in particular the area of remote access via Outlook



Sunday, December 28, 2008

Cisco IOS Cookbook or Microsoft Office Access 2007

Cisco IOS Cookbook: Field-Tested Solutions to Cisco Router Problems

Author: Kevin Dooley

Never has something cried out for a cookbook quite as much as Cisco's Internetwork Operating System (IOS). IOS is powerful and flexible, but also confusing and daunting. Most tasks can be accomplished in several different ways. And you don't want to spend precious time figuring out which way is best when you're trying to solve a problem quickly. That's what this cookbook is for. Fortunately, most router configuration tasks can be broken down into several more or less independent steps: you configure an interface, you configure a routing protocol, you set up backup links, you implement packet filters and other access control mechanisms. What you really need is a set of recipes that show you how to perform the most common tasks, so you can quickly come up with a good configuration for your site. And you need to know that these solutions work: you don't want to find yourself implementing a backup link at 2 A.M. because your main link is down and the backup link you set up when you installed the router wasn't quite right. Thoroughly revised and expanded, "Cisco IOS Cookbook," 2nd Edition adds sections on MPLS, Security, IPv6, and IP Mobility and presents solutions to the most common configuration problems, including: Configuring interfaces of many types, from serial to ATM and Frame Relay Configuring all of the common IP routing protocols (RIP, EIGRP, OSPF, and BGP) Configuring authentication Configuring other services, including DHCP and NTP Setting up backup links, and using HSRP to configure backup routers Managing the router, including SNMP and other solutions Using access lists to control the traffic through the router

If you work with Cisco routers, you need a book like this tohelp you solve problems quickly and effectively. Even if you're experienced, the solutions and extensive explanations will give you new ideas and insights into router configuration. And if you're not experienced--if you've just been given responsibility for managing a network with Cisco routers--this book could be a job-saver.



Interesting textbook: Selected Works of Merton H Miller or The Organization of Industry

Microsoft Office Access 2007: Comprehensive Concepts and Techniques

Author: Gary B Shelly

Microsoft Office Access 2007: Comprehensive Concepts and Techniques provides a project-based, step-by-step approach to successfully teach students Microsoft Access 2007 skills.



iWoz or Agile Estimating and Planning

iWoz: Computer Geek to Cult Icon: How I Invented the Personal Computer, Co-Founded Apple, and Had Fun Doing It

Author: Steve Wozniak

The mastermind behind Apple sheds his low profile and steps forward to tell his story for the first time.

Before cell phones that fit in the palm of your hand and slim laptops that fit snugly into briefcases, computers were like strange, alien vending machines. They had cryptic switches, punch cards and pages of encoded output. But in 1975, a young engineering wizard named Steve Wozniak had an idea: What if you combined computer circuitry with a regular typewriter keyboard and a video screen? The result was the first true personal computer, the Apple I, a widely affordable machine that anyone could understand and figure out how to use.

Wozniak's life—before and after Apple—is a "home-brew" mix of brilliant discovery and adventure, as an engineer, a concert promoter, a fifth-grade teacher, a philanthropist, and an irrepressible prankster. From the invention of the first personal computer to the rise of Apple as an industry giant, iWoz presents a no-holds-barred, rollicking, firsthand account of the humanist inventor who ignited the computer revolution. 16 pages of illustrations.

The New York Times - J. D. Biersdorfer

This book may not be the smoothest read in town, but it does seem to accurately reflect the restless, inventive mind of its author. Budding computer-science majors, Apple aficionados and electronics buffs will find plenty to ingest here, as Wozniak recounts the inspirations and thought processes for his designs. One thing is evident after wending your way through iWoz: Steve Wozniak learned to "think different" long before the company he helped found ever started using that phrase in a marketing campaign.

The Washington Post - Rob Pegoraro

At its best, the book shows "Woz" to be a quirky, dedicated innovator who would have been a perfect subject of one of Apple's "Think Different" ads if only he hadn't helped start the company first. iWoz opens with scenes from an idyllic middle-class childhood of reading kids' adventure books, playing sports and fiddling with wires and circuits. Wozniak expresses deep contentment at how he learned the finer points of electronics through his dad's gentle coaching and his own sometimes obsessive tinkering.

Library Journal

The life and inventiveness of the man who made the computer personal. Copyright 2006 Reed Business Information

BusinessWeek - Peter Burrows

This memoir truly reflects its author, both in its subject matter and its happy-go-lucky tone. ... At its best, iWoz is what its author says he hoped the book would be: an inspiration for nerdy kids who may feel "outside the norm."

USA Today - Russ Juskalian

Mostly, iWoz is the story about a man filled with curiosity and drive. It's about growing up in Silicon Valley at a watershed time for electronics and computing. And it's about never forgetting what makes a person happy in life and never forgetting one's dreams.



Book about: Survival of the Sickest or 3 Hour Diet Cookbook

Agile Estimating and Planning (Robert C. Martin Series)

Author: Mike Cohn

Praise for Agile Estimating and Planning
"Traditional, deterministic approaches to planning and estimating simply don't cut it on the slippery slopes of today's dynamic, change-driven projects. Mike Cohn's breakthrough book gives us not only the philosophy, but also the guidelines and a proven set of tools that we need to succeed in planning, estimating, and scheduling projects with a high uncertainty factor. At the same time, the author never loses sight of the need to deliver business value to the customer each step of the way."


—Doug DeCarlo, author of eXtreme Project Management: Using Leadership, Principles and Tools to Deliver Value in the Face of Volatility (Jossey-Bass, 2004)


"We know how to build predictive plans and manage them. But building plans that only estimate the future and then embrace change, challenge most of our training and skills. In Agile Estimating and Planning, Mike Cohn once again fills a hole in the Agile practices, this time by showing us a workable approach to Agile estimating and planning. Mike delves into the nooks and crannies of the subject and anticipates many of the questions and nuances of this topic. Students of Agile processes will recognize that this book is truly about agility, bridging many of the practices between Scrum and ExtremeProgramming."


—Ken Schwaber, Scrum evangelist, Agile Alliance cofounder, and signatory to the Agile Manifesto


"In Agile Estimating and Planning, Mike Cohn has, for the first time, brought together most everything that the Agile community has learned about the subject. The book is clear, well organized,and a pleasant and valuable read. It goes into all the necessary detail, and at the same time keeps the reader's burden low. We can dig in as deeply as we need to, without too much detail before we need it. The book really brings together everything we have learned about Agile estimation and planning over the past decade. It will serve its readers well."


—Ron Jeffries, XProgramming.com, author of Extreme Programming Installed (Addison-Wesley, 2001) and Extreme Programming Adventures in C# (Microsoft Press, 2004)


"Agile Estimating and Planning provides a view of planning that's balanced between theory and practice, and it is supported by enough concrete experiences to lend it credibility. I particularly like the quote 'planning is a quest for value.' It points to a new, more positive attitude toward planning that goes beyond the 'necessary evil' view that I sometimes hold."


—Kent Beck, author of Extreme Programming Explained, Second Edition (Addison-Wesley, 2005)


"Up-front planning is still the most critical part of software development. Agile software development requires Agile planning techniques. This book shows you how to employ Agile planning in a succinct, practical, and easy-to-follow manner."


—Adam Rogers, Ultimate Software


"Mike does a great follow-up to User Stories Applied by continuing to provide Agile teams with the practical approaches and techniques to increase agility. In this book, Mike provides time-proven and well-tested methods for being successful with the multiple levels of planning and estimating required by Agile. This book is the first to detail the disciplines of Agile estimating and planning, in ways that rival my 1980 civil engineering texts on CPM Planning and Estimating."


—Ryan Martens, President and Founder, Rally Software Development Corporation


"With insight and clarity, Mike Cohn shows how to effectively produce software of high business value. With Agile estimation and planning, you focus effort where it really counts, and continue to do so as circumstances change."


—Rick Mugridge, Rimu Research Ltd., and lead author, Fit for Developing Software (Prentice Hall, 2005)


"Finally! The groundbreaking book my clients have been clamoring for! Agile Estimating and Planning demystifies the process of defining, driving, and delivering great software that matters to the business. Mike's clarity, insight, and experience leap out through every page of this book, offering an approach that is relevant and immediately useful to all members of an Agile project."


—Kert D. Peterson, President, Enterprise Agile Group, LLC


"This isn't yet another generic book on Agile software development. Agile Estimating and Planning fills a gap left by most of the other books and gives you important, practical, down-to-earth techniques needed to be successful on Agile development projects."


—Steve Tockey, Principal Consultant, Construx Software


"Estimation, planning, and tracking is a trinity. If you don't do one of them, you don't need the other two. This book provides very practical knowledge for estimation, planning, prioritizing, and tracking. It should be compulsory subject matter for project managers and their teams, even if they hesitate to call themselves Agile."


—Niels Malotaux, Project Coach


"Effective planning is an important, but often misunderstood, part of any successful Agile project. With Agile Estimating and Planning, Mike Cohn has given us a definitive guide to a wide range of Agile estimating and planning practices. With his clear and practical style, Mike not only explains how to successfully get started planning an Agile project, but also provides a wealth of tips and advice for improving any team's Agile planning process. This book is a must-read for managers, coaches, and members of Agile teams."


—Paul Hodgetts, Agile coach and CEO, Agile Logic


"Mike's writing style captures the essence of agility-just the right amount of information to bring clarity to the reader. This book provides an excellent guide for all Agile practitioners, both seasoned and novice."


—Robert Holler, President and CEO, VersionOne, LLC


"It is as if Mike took the distilled knowledge regarding planning and estimation of a great Agile developer (which he is) and laid out all he knows in an easily understandable manner. More importantly, he has a great mix of concepts with real-world examples finished off with a case study so the reader can relate the information to their own situation. Unless you are already an expert Agile planner and estimator, this book is for you."


—Alan Shalloway, CEO, Senior Consultant, Net Objectives, and coauthor of Design Patterns Explained, Second Edition (Addison-Wesley, 2005)


"Although I had plenty of XP experience before trying out Mike Cohn's Agile planning practices, the effectiveness of the practical and proven techniques in this book blew me away! The book recognizes that people, not tools or processes, produce great software, and that teams benefit most by learning about their project and their product as they go. The examples in the book are concrete, easily grasped, and simply reek of common sense. This book will help teams (whether Agile or not) deliver more value, more often, and have fun doing it! Whether you're a manager or a programmer, a tester or a CEO, part of an Agile team, or just looking for a way to stamp out chaos and death marches, this book will guide you."


—Lisa Crispin, coauthor of Testing Extreme Programming (Addison-Wesley, 2003)


"Mike Cohn does an excellent job demonstrating how an Agile approach can address issues of risk and uncertainty in order to provide more meaningful estimates and plans for software projects."


—Todd Little, Senior Development Manager, Landmark Graphics


"Mike Cohn explains his approach to Agile planning, and shows how 'critical chain' thinking can be used to effectively buffer both schedule and features. As with User Stories Applied, this book is easy to read and grounded in real-world experience."


—Bill Wake, author of Refactoring Workbook (Addison-Wesley, 2003)


"Mike brings this book to life with real-world examples that help reveal how and why an Agile approach works for planning software development projects. This book has great breadth, ranging from the fundamentals of release planning to advanced topics such as financial aspects of prioritization. I can see this book becoming an invaluable aid to Agile project managers, as it provides a wealth of practical tips such as how to set iteration length and boot-strap velocity, and communicate progress."


—Rachel Davies, Independent Consultant


"There has been a need for a solid, pragmatic book on the long-term vision of an Agile Project for project managers. Agile Estimating and Planning addresses this need. It's not theory—this book contains project-tested practices that have been used on Agile projects. As Mike's test subjects, we applied these practices to the development of video games (one of the most unpredictable project environments you can imagine) with success."


—Clinton Keith, Chief Technical Officer, High Moon Studios


"When I first heard Mike Cohn speak, I was impressed by a rare combination of qualities: deep experience and understanding in modern iterative and Agile methods; a drive to find and validate easy, high-impact solutions beyond the status quo of traditional (usually ineffective) methods; and the passion and clarity of a natural coach. These qualities are evident in this wonderful, practical guide. I estimate you won't be disappointed in studying and applying his advice."


—Craig Larman, Chief Scientist, Valtech, and author of Applying UML and Patterns, Third Edition (Prentice Hall, 2005) and Agile and Iterative Development (Addison-Wesley, 2004)


"Agile Estimating and Planning is a critical guide on how to successfully provide value to customers of IT services. This book is filled with clear examples that are essential—from project team members to the executive level."


—Lou Thomas, Director, Applications Development, Farm Credit Services of America


"This work is deeply significant in that it articulates and details structured techniques to realize a simple, but profound insight—planning is an iterative quest for value, rather than a perfunctory scheduling of activities. Mike presents processes to converge on this value while reducing risk and uncertainty, supporting decision making, establishing trust, and conveying information. Agile methodologies have shifted the emphasis from plans to planning, but have glossed over many of the finer details of Agile planning. Now, very simply and accessibly, Mike demonstrates how it can be done."


—Sanjiv Augustine, Practice Director, Lean-Agile Consulting at CC Pace, and author of Managing Agile Projects (Prentice Hall, 2005)


"The techniques described in Agile Estimating and Planning have helped us tremendously with planning and managing our projects. It provides all you have ever wanted to know about Agile project management."


—Roman Pichler, Engineering Manager, Siemens Communications


"Mike Cohn presents a highly pragmatic and logical approach to making projects successful in a world beset by uncertainty and change. With his trademark clarity and directness, Mike cuts through the management mumbo jumbo to present practical techniques that can be put into use immediately. Put the odds squarely in your favor by making Mike Cohn the planning guru on your next big project."


—Pete Deemer, Vice President, Product Development, Yahoo!


"This book distills the fundamental ideas behind Agile estimating and planning, presenting them in a thoughtful and approachable manner. This is a 'must-have' book that presents clear, unambiguous, and practical advice for anyone who wants to successfully manage modern software development projects."


—Scott W. Ambler, President, Ambysoft Inc.


"How do your projects go? Frustrating changes? Uncertainty? Product missing both the mark and the deadline? With insight and clarity, Mike Cohn shows how to effectively produce software that is of high business value. With agile estimation and planning, you focus effort where it really counts, and continue to do so as circumstances change."


—Rick Mugridge, Rimu Research Ltd., and lead author of Fit for Developing Software


"We are true believers in the agile methods described in this book, and have experienced a substantially positive impact from their implementation and continued use. I would highly recommend this book to anyone who is interested in making their software development more practical and effective."


—Mark M. Gutrich, President and CEO, Fast 401k, Inc.

Detailed, Proven Techniques for Estimating and Planning Any Agile Project
Agile Estimating and Planning is the definitive, practical guide to estimating and planning agile projects. In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies.


Concepts are clearly illustrated and readers are guided, step by step, toward how to answer the following questions: What will we build? How big will it be? When must it be done? How much can I really complete by then? You will first learn what makes a good plan-and then what makes it agile.


Using the techniques in Agile Estimating and Planning, you can stay agile from start to finish, saving time, conserving resources, and accomplishing more. Highlights include:

  • Why conventional prescriptive planning fails and why agile planning works
  • How to estimate feature size using story points and ideal days—and when to use each
  • How and when to re-estimate
  • How to prioritize features using both financial and nonfinancial approaches
  • How to split large features into smaller, more manageable ones
  • How to plan iterations and predict your team's initial rate of progress
  • How to schedule projects that have unusually high uncertainty or schedule-related risk
  • How to estimate projects that will be worked on by multiple teams

Agile Estimating and Planning supports any agile, semiagile, or iterative process, including Scrum, XP, Feature-Driven Development, Crystal, Adaptive Software Development, DSDM, Unified Process, and many more. It will be an indispensable resource for every development manager, team leader, and team member.












Saturday, December 27, 2008

Game Programming Kit for Teens or Teach Yourself VISUALLY Excel 2007

Game Programming Kit for Teens

Author: Maneesh Sethi

Get ready to jump into the exciting world of game programming with the only kit designed specifically for beginners! Cover everything you need to know to begin creating your own games-from behind-the-scenes programming to in-your-face graphics.

Game Programming for Teens, Second Edition helps you develop the skills you need to create every element of your first video game-from graphics and animation to sound and music and even artificial intelligence. No programming experience? No problem! You'll learn every-thing you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer

Microsoft® Visual Basic® Game Programming for Teens is full of step by step instructions for creating each part of a role playing game using DirectX components such asDirect3D®. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates.



New interesting book: Why Cant I Stop Eating or The Detox Strategy

Teach Yourself VISUALLY Excel 2007

Author: Nancy C Muir

Are you a visual learner? Do you prefer instructions that show you how to do something - and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 150 Excel 2007 tasks. Each task-based spread includes easy, visual directions for performing necessary operations, including:
* Using the Ribbon and galleries
* Entering data and resizing columns
* Applying formulas and functions
* Formatting worksheets
* Adding clip art and 3D effects
* Interpreting data with charts
* Helpful sidebars offer practical tips and tricks
* Succinct explanations walk you through step by step
* Full-color screen shots demonstrate each task
* Two-page lessons break big topics into bite-sized modules



Table of Contents:
Excel Basics
An Introduction to Excel     4
Start and Close Excel     6
Navigate the Excel Program Window     8
Understanding the Ribbon, Galleries, and Contextual Tools     10
Change Views     12
Customize the Quick Access Toolbar     14
Display Task Panes     16
Find Help     18
Workbook Fundamentals
Start a New Workbook File     22
Save a Workbook     23
Publish a Workbook as an Excel Binary Workbook     24
Open an Existing Workbook     25
Close a Workbook     26
Delete a Workbook     27
Arrange Workbook Windows     28
Protect a Workbook     30
Hide or Show a Worksheet     31
Entering Data
Enter Data     37
Turn On Text Wrapping     39
Resize Columns and Rows     40
Select Cells     40
Enter Data with AutoFill     42
Work with AutoCorrect     44
Edit Data     45
Work with Smart Tags     46
Check Spelling in a Worksheet     47
Working with Worksheets
Understanding Worksheet Structure     52
Navigate Worksheets     54
Name a Worksheet     56
Add a Worksheet     57
Delete a Worksheet     58
Move a Worksheet     59
Copy a Worksheet     60
Format Worksheet Tab Color     61
Protect Worksheet Data     62
Selecting Data with Formulas and Functions
Understanding Formulas     66
Create Formulas     68
Reference Absolute and Relative Cells     70
Copy Formulas     72
Name Cells and Ranges     74
Reference Ranges in Formulas     76
Reference Cells from Other Worksheets     77
Understanding Functions     78
Apply a Function     80
Total Cells with AutoSum     84
Check for Formula Errors     86
Audit a Worksheet for Errors     88
Rearranging Worksheet Data
Move and Copy Data     94
Delete Data or Cells     96
Add Columns and Rows     98
Delete Columns and Rows     100
Center Data across Columns     102
Transpose Columns and Rows     103
Set Column Width and Row Height     104
Hide Columns and Rows     106
Freeze a Column or Row      108
Split a Worksheet into Panes     109
Find and Replace Data     110
Formatting Worksheets
Apply Bold, Italics, and Underlining     114
Change the Font and Size     116
Change Number Formats     118
Increase or Decrease Decimals     120
Change Data Color     121
Apply Workbook Themes     122
Align Cell Data     124
Rotate Cell Data     126
Control Text Wrap     127
Add Borders     128
Add Background Color to Cells     130
Assign a Background to a Worksheet     132
Copy Cell Formatting     133
Apply a Style     134
Assign Conditional Formatting     136
Enhancing Worksheets with Graphics
Insert Image Files     140
Insert Clip Art     142
View Clip Art with the Clip Organizer     144
Download Clip Art from the Web     146
Draw Shapes     148
Add a WordArt Object     150
Move and Resize Objects     152
Rotate and Flip Objects     154
Crop a Picture     156
Add Shadow and 3-D Effects     158
Format an Object     160
Group and Ungroup Objects     162
Previewing and Printing
Add Headers and Footers     166
Insert Page Breaks     168
Preview a Worksheet     170
Set Up Printing Options     172
Print a Worksheet     174
Define a Print Area     175
Communicating Information with Charts
Understanding Excel Charts     178
Create a Chart with Galleries     180
Move and Resize Charts     182
Change the Chart Type     184
Change the Axes Titles     185
Manipulate 3-D Charts     186
Format Chart Objects     188
Add Chart Objects     190
Change the Chart Data     191
Format Charts with Layouts and Styles     192
Insert SmartArt Charts     193
Analyzing Worksheet Data
Understanding Database Lists     196
Create a Database Table     198
Add Records Using a Data Form     202
Edit Records     204
Search for Records     206
Identify Duplicate Values in a Table     207
Set Data Validation Rules     208
Sort Records     210
Filter Data with AutoFilter     212
Analyze Data with a PivotTable     214
Using Excel Tools
Add a Watch Window     220
Load Add-Ins     222
Analyze Data with Add-In Tools     224
Examine Alternatives with Goal Seek     226
Create Scenarios     228
Optimize Formulas with Solver     232
Sharing Excel Data
Link Data     236
Edit Linked Data     238
Link Between Worksheets     239
Embed Objects     240
Enable Workbook Sharing     242
Add a Comment     244
Track and Review Workbook Changes     246
Merge Workbooks     250
E-mail a Workbook     252
Import Data     254
Export Data     255
Using Excel on the Web
Add Web Tools to the Quick Access Toolbar     258
Publish a Workbook as a Web Page     260
Insert a Hyperlink     262
Download a Stock Quote     264
Copy Web Data to a Worksheet     266
Run a Web Query     268
Improving Excel Efficiency
Personalize the Excel Program Window     274
Change the Default Font     276
Change the Default File Location     277
Open Files in a Specified Folder Automatically     278
Set Macro Security     279
Record a Macro     280
Create an Excel Template     282
Apply an Excel Template     284

Genealogy Online for Dummies with CDROM or Mortal Kombat vs DC Universe

Genealogy Online for Dummies with CDROM

Author: April Leigh Helm

Is your great-grandmother's meticulously hand-sketched, parchment paper family tree yellowing in your attic and four generations out-of-date? Or maybe you're the first in your family to research your lineage. With help from Genealogy Online For Dummies, you can research your family history, establish your own genealogy Web site, communicate with other researchers, and catalog your findings -- all from the comfort of your own computer.

Inside, find helpful advice on how to:

  • Plan, organize, and undertake an efficient online genealogy project
  • Identify important resources, find the information you need, and document it on your computer
  • Locate other members of your family tree in cyberspace
  • Discover genealogical associations, newsgroups, and mailing lists on the Internet
  • Verify the family data you find
  • Place your personal genealogy site on the World Wide Web



Book about: The Woman Who Walked Into the Sea or Yoga for Children

Mortal Kombat vs. DC Universe: Prima Official Game Guide

Author: Prima Games

•Expert and advanced combos from tournament competitors!
•Detailed information including damage percentage of all moves!
•Hints and tips to unlock all secret characters!
•Complete list of all Xbox 360 Achievements and PLAYSTATION 3 Trophies!



Table of Contents:

Introduction
Basic Info and Terminology
General Strategies
Story/Mythology/Character Bios
DC Universe
Mortal Kombat
Bosses
Character Strategies
Baraka
Batman
Captain Marvel
Catwoman
Deathstroke
The Flash
Green Lantern
Jax
The Joker
Kano
Kitana
Lex Luthor
Liu Kang
Raiden
Scorpion
Shang Tsung
Sonya
Sub-Zero
Superman
Wonder Woman
Shao Kahn
Darkseid
XBox 360 Achievements & Playstation 3 Trophies

Friday, December 26, 2008

Final Fantasy XII Signature Series Guide or Pokemon

Final Fantasy XII Signature Series Guide

Author: BradyGames

Final Fantasy XII Signature Series Guide includes the following:

  • A complete walkthrough of the entire game.

    New interesting textbook: Developing and Role Playing Effective Sales Presentations or Communication Systems

    Pokemon: Ruby Version and Sapphire Version (Prima's Official Strategy Guide)

    Author: Elizabeth M Hollinger

    Defeat Team Aqua and Team Magma!

    ·Tips for winning the Pokémon Contests

    ·Locations to all Secret Bases and Battle Towers

    ·Thorough Pokédex, featuring Ruby and Sapphire Pokémon, with locations, statistics, and skills

    ·Strategy to win all 2-on-2 battles and beat all enemy Pokémon Trainers

    ·Complete walkthrough of the vast new Pokémon world, including all cities, towns, streets, and dungeons

    ·Detailed moves list

    ·Tips to capturing, evolving, and customizing your Pokémon

    ·Detailed charts for Technical and Hidden Machines



Tuesday, December 23, 2008

Starting an Online Business All in One Desk Reference For Dummies or Operating System Concepts

Starting an Online Business All-in-One Desk Reference For Dummies

Author: Joel Elad



• Eleven minibooks comprising nearly 800 pages offer would-be online entrepreneurs all the information they need to launch an e-business and succeed in today's marketplace

• Unlike competing guides, this book explains how to redesign a site, retool marketing strategies, and run a nonprofit site as well as offering in-depth coverage of how to secure a site and move from retail to e-tail

• Minibooks cover online business basics, legal and accounting matters, Web site design, operational issues once a business is up and running, Internet security, how to boost sales, taking a brick-and-mortar business online, storefront selling at eBay and elsewhere, fundraising at a nonprofit site, running a niche e-business, and advanced e-commerce techniques and strategies




Table of Contents:
Introduction.

Book I: Online Business Basics.

Chapter 1: Starting from Scratch.

Chapter 2: Turning Internet Dreams into Reality.

Chapter 3: Get with the Plan: Creating Your Business Plan.

Chapter 4: Financing Your Online Start-Up.

Chapter 5: Creating Online Policies.

Chapter 6: Setting Up Shop: Everything You Need for Online Efficiency.

Book II: Legal and Accounting.

Chapter 1: Minding the Law.

Chapter 2: To Inc. or Not to Inc.

Chapter 3: The Trademark-and-Copyright Two-Step.

Chapter 4: Accounting for Taxes (And Then Some).

Book III: Web Site Design.

Chapter 1: What’s in a (Domain) Name?

Chapter 2: Designing Customer-Friendly Sites.

Chapter 3: Building a Site Made for You.

Chapter 4: Finding the Host with the Most.

Chapter 5: Sizzling Content that Optimizes Searches.

Chapter 6: Lights, Camera, Action! Taking Your Site Live.

Book IV: Online and Operating.

Chapter 1: Determining Your Revenue Model.

Chapter 2: Making Money with Affiliate Programs.

Chapter 3: Selling Information for Profit.

Chapter 4: Paying Up with the Right Payment Options.

Chapter 5: Putting the (Shopping) Cart before the Horse.

Chapter 6: Taking Inventory.

Chapter 7: Fulfilling Expectations and Orders.

Book V: Internet Security.

Chapter1: Understanding Security and Your Risks.

Chapter 2: Developing a Security Plan.

Chapter 3: Attacked! What to Expect from the Net-Thief.

Chapter 4: Securing Your Site and Your Business.

Chapter 5: Flying without Wires: Security Concerns in the Wireless World.

Book VI: Boosting Sales.

Chapter 1: Driving Traffic, Driving Sales.

Chapter 2: Special-Edition Public Relations for the Web.

Chapter 3: Web Marketing at Work.

Chapter 4: Converting Browsers to Buyers.

Chapter 5: Analyzing and Monitoring Your Customers.

Chapter 6: Mastering Search Engines, Optimization, and Rankings.

Book VII: Retail to E-Tail.

Chapter 1: Deciding to Move Your Store Online.

Chapter 2: Understanding the Differences between Real and Virtual Customers.

Chapter 3: Window Dressing for the Online Display.

Chapter 4: Making In-Store Customers Loyal Online Shoppers.

Chapter 5: Troubleshooting the Transition to E-Tail.

Book VIII: Storefront Selling.

Chapter 1: Instant E-Commerce with Storefronts.

Chapter 2: Mastering the Amazon.

Chapter 3: Let’s Hear It for Yahoo!

Chapter 4: Making eBay THE Way.

Chapter 5: New Storefronts, New Opportunities.

Book IX: Fundraising Sites.

Chapter 1: Raining Donations: Why Not-for-Profit Is Big Business Online.

Chapter 2: Adding Online Moneymakers to an Existing Site.

Chapter 3: Getting the Donor Base to Come to You.

Chapter 4: More Online Marketing Strategies for Nonprofit Organizations.

Chapter 5: Legal Considerations for Nonprofit Organizations.

Book X: Niche E-Commerce.

Chapter 1: Discovering Niche Markets.

Chapter 2: Over 50 and BOOMING.

Chapter 3: Women and Children Only.

Chapter 4: Crossing Borders and Selling Internationally.

Chapter 5: Micro-Commerce.

Book XI: E-Commerce Advanced.

Chapter 1: Overhauling the Business.

Chapter 2: Time to Redesign.

Chapter 3: Expanding Products to Increase Stagnant Sales.

Chapter 4: Bringing Former Customers (Back) Home.

Chapter 5: Revisiting Marketing Strategies.

Chapter 6: Hiring Experts to Get Business Rolling Again.

Chapter 7: Transitioning a Small Site into Big Business.

Index.

Read also Electric Dreams or Handbook of Maintenance Management

Operating System Concepts

Author: Abraham Silberschatz

Another defining moment in the evolution of operating systems Small footprint operating systems, such as those driving the handheld devices that the baby dinosaurs are using on the cover, are just one of the cutting-edge applications you'll find in Silberschatz, Galvin, and Gagne's Operating System Concepts, Seventh Edition.
By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today's operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems.
New Adaptations
* Increased coverage of user perspective in Chapter 1.
* Increased coverage of OS design throughout.
* A new chapter on real-time and embedded systems (Chapter 19).
* A new chapter on multimedia (Chapter 20).
* Additional coverage of security and protection.
* Additional coverage of distributed programming.
* New exercises at the end of each chapter.
* New programming exercises and projects at the end of each chapter.
* New student-focused pedagogy and a new two-color design to enhance the learning process.



Genealogy Online or Adobe Photoshop CS4 One on One

Genealogy Online

Author: Elizabeth Powell Crow

Tracing your family history is now easier than ever with this completely revised and updated edition of Genealogy Online. Whether you are new or experienced at genealogical resources, this book gives you all the tools, techniques, and advice to quickly and effortlessly sort through all the information available on the Internet.. "In addition, you'll find a treasure trove of addresses for the best genealogy chat rooms available, where you can engage in live, online discussions with genealogists from around the world.

Book rights: McGraw-Hill, the publisher of this eBook, is granting readers the right to print this book as well as the right to lend/give this eBook to other Adobe Acrobat eBook Plus Reader users.

Printing: Users can print eBook pages as needed. This is an especially useful feature for business people. To print, click on the menu button in the Acrobat eBook Reader and select the print option.

Lending/Giving We currently have two ways to lend or give a book: you can beam it to a computer if both have infrared ports, or you can send it to a computer on your network. To lend a book to someone else, go to the Library, click a book. Click the Menu button and then click Lend/Give to display the Lend/Give dialog box. Choose a loan period or click Give. To send the book over an infrared connection, click Beam. To send the book to a computer on the network, enter the computer name in the Send To box and click Send. You can either lend the book or give it away. Like a paper book, there is only ever one working copy. Once the lending period expires, you get your rights back and you can re-read the book or lend it again. Of course, if yougive it away, it's gone for good (unless the recipient gives it back).

Listen to your eBooks
Users have the ability to listen to the spoken text of this book. Simply click the Read Aloud button in the Adobe eBook Reader. A control panel appears at the bottom of the display area where you can pause, continue, or stop the spoken text. Please note: This feature is only available on Windows 2000 machines.

Library Journal

Much has changed in the world of electronic genealogy since the last edition of Crowe's guide to genealogy in 2001, and this new edition aptly reflects that change. While still addressing the basics of beginning a genealogical project, selecting software, and connecting to the Internet, the book now includes robust discussions of online etiquette, spam and scams, and privacy and copyright. Readers will also find an informative chapter on genealogy education programs and courses, both online and offline. And since communicating with relatives and fellow genealogists is one of the driving forces behind the sea of researchers online, Crowe provides instructions for using chat, mailing lists, electronic newsletters, and newsgroups. The author then turns to the meat of the book, actual online resources, by highlighting major sites like the Library of Congress, the National Archives and Records Administration, FamilySearch, Rootsweb, and MyFamily.com. She also devotes a very enlightening chapter to Ellis Island Online, the electronic database of people entering the United States through the port of New York from 1892 through 1924. Crowe speaks to the benefits of accessing online library catalogs from home-an extremely useful tool when preparing for a research trip-and the chapter titled "Around the Web in 80 (or so) Sites" lists web sites worth noting. The National Genealogical Society's Genealogical Standards, a description of the forms of electronic genealogical data, a glossary of online-related terms, and a list of emoticons conclude the book. With its updated information, current topic discussions, and concise instructions for online searching, Crowe's book remains an important how-to manual for genealogists. Recommended for both public and genealogical libraries.-Elaine M. Kuhn, Allen Cty. P.L., Ft. Wayne, IN Copyright 2003 Reed Business Information.



New interesting book: E Business Marketing or Industrial Ecology

Adobe Photoshop CS4 One-on-One

Author: Deke McClelland

Master the fundamentals of Photoshop CS4 and then some with One-on-One, Deke McClelland's unique and effective learning system. Adobe Photoshop CS4 One-on-One includes step-by-step tutorials, more than five hours of DVD-video demonstrations, and hands-on projects to help you improve your knowledge and hone your skills. Once you read about a particular technique, you can see how it's done first-hand in the video. The combination is uniquely effective.

Whether you're new to Photoshop or a creative professional interested in the groundbreaking features of CS4, Deke's conversational style and carefully structured lessons guide you easily through the program's fundamental and advanced concepts and techniques. More than 850 full-color photos, diagrams, and screen shots illustrate every key step. With this book, you will:

  • Learn at your own speed with 12 self-paced tutorials
  • Master Photoshop's workflow and file handling features
  • Try out techniques and best practices with engaging real-world projects
  • Discover how Bridge and Camera Raw can help you optimize digital photos
  • Create beautiful multilayered documents, including posters and flyers
  • Test your knowledge with multiple-choice quizzes in each chapter

And more. Written and produced by a Photoshop expert with well over 20 years of experience, Adobe Photoshop CS4 One-on-One simulates a classroom environment that provides one-on-one attention as you proceed from lesson to lesson. You'll learn to use Photoshop faster, more creatively, and more efficiently than you thought possible.



Table of Contents:

Preface: How One-on-One Works

Lesson 1 Open and Organize 3

Lesson 2 Highlights, Midtones, and Shadows 37

Lesson 3 Correcting Color Balance 65

Lesson 4 Making Selections 109

Lesson 5 Crop, Straighten, and Size 149

Lesson 6 Paint, Edit, and Heal 177

Lesson 7 Creating and Applying Masks 221

Lesson 8 Focus and Filters 259

Lesson 9 Building Layered Compositions 295

Lesson 10 Text and Shapes 353

Lesson 11 Styles and Specialty Layers 399

Lesson 12 Printing and Output 469

Index 501

Sunday, December 21, 2008

Adobe InDesign CS3 Classroom in a Book or Microsoft SharePoint 2007 For Dummies

Adobe InDesign CS3 Classroom in a Book

Author: Adobe Creative Team

NOTE: Because some early printings of this book carry a CD with a missing file, the publisher has posted the file at its web site and invites customers to visit www.peachpit.com for complete details on downloading it. We apologize for the inconvenience.

This thorough, self-paced guide to Adobe InDesign CS3 is ideal for beginning users who want to master the key features of this program, while readers who already have some experience with InDesign can use this book to familiarize themselves with InDesign CS3's newest features. Using step-by-step, project-based lessons, each chapter contains a project that builds upon the reader's growing knowledge of the program, while review questions at the end of each chapter reinforce the most important skills learned in each lesson. The companion CD contains all the assets readers will need to work through each project in the book. Adobe InDesign CS3, Adobe's page layout and design software, has been updated to accelerate user productivity with loads of new features: new Photoshop effects--including gradient feathering, inner shadows, and glows--that you can apply to objects on a page; finer transparency controls, which let you apply transparency settings independently to an object's fill, stroke, and content for more complex visual looks; numerous productivity enhancements; advanced find/change features; new table and cell styles; export to XHTML, and more.



Table of Contents:
Getting Started
What’s New in Adobe InDesign CS3
A Quick Tour of Adobe InDesign CS3
1. Getting to Know the Work Area
2. Setting Up Your Document
3. Working with Frames
4. Importing and Editing Text
5. Working with Typography
6. Working with Color
7. Working with Styles
8. Importing and Linking Graphics
9. Creating Tables
10. Working with Transparency
11. Working with Long Documents
12. Output and PDF Exporting
13. Using XML










Microsoft SharePoint 2007 For Dummies

Author: Vanessa L Williams



• Microsoft SharePoint now has a 10 percent share of the portal market, and the new release, which features enhanced integration with Office 2007, is sure to give SharePoint a boost

• Offers clear instructions and soup-to-nuts coverage of this complex product, focusing instead on practical solutions to real-world SharePoint challenges

• Features tips, tricks, and techniques for administrators who need to install and configure a SharePoint portal as well as ordinary users who need to populate and maintain the portal and use it for collaborative projects

• Topics covered include setting up a SharePoint portal, matching SharePoint to business needs, managing portal content, branding, collaborating on SharePoint sites, using a portal to improve employee relations and marketing, putting expense reports and other interactive forms on a portal, and monitoring and backing up SharePoint




Saturday, December 20, 2008

The New Rules of Marketing and PR or The Big Switch

The New Rules of Marketing and PR: How to Use News Releases, Blogs, Podcasting, Viral Marketing, and Online Media to Reach Buyers Directly

Author: David Meerman Scott

The Internet has profoundly changed the way people communicate and interact with each other. But it has also changed the way businesses communicate with their customers (and those who they want to be customers). In the old days, companies could only communicate through the filter of expensive advertising or media ink placed by a PR firm. Today the rules have changed entirely.

The New Rules of Marketing and PR shows you how to leverage the potential that Web-based communication offers your business. Finally, you can speak directly to customers and buyers, establishing a personal link with the those who make your business work. You can reach niche buyers with targeted messages that cost a fraction of your big-budget ad campaign. Rather than bombard them with advertising they’ll likely ignore, you can focus on getting the right message to the right people at the right time.

When people visit your company’s Web site, they aren’t there to hear your slogan or see your logo again. They want information, interaction, and choice—and you’d be a fool not to give it to them. This one-of-a-kind guide to the future of marketing includes a step-by-step action plan for harnessing the power of the Internet, showing you how to identify audiences, create compelling messages, get those messages to the right people, and lead those consumers into the buying process. Including a wealth of compelling case studies and real-world examples, this is a practical guide to the new reality of PR and marketing.

Publishers Weekly

Though the value of 30 seconds of Super Bowl advertising may not yet be affected, PR insider Scott argues that understanding the growing irrelevance of marketing's "old rules" is vital to thriving in the new media jungle. Already apparent in newspapers and magazines (with sharp downturns in circulation and ads), radio (on the losing end of the iPod revolution) and direct mail (digitally replaced by spam), the imminent fall of traditional mass media marketing means new opportunities for legions of smaller companies and independent professionals who need to reach niche markets cheaply and effectively. The way Scott sees it, this is also good news for consumers: the online culture of integrity and information tends to produce quality content for less, as opposed to the vapid, one-sided and pricey advertising of print media and television. Scott provides the technical novice a thoughtful and accessible guide to cutting-edge media arenas and formats such as RSS, vodcasts and viral marketing, without neglecting the fact that technological wizardry can't substitute for a well thought-out marketing program. Besides emphasizing fundamentals like defining one's audience, Scott also drills home the ethos and etiquette of the Web, encouraging content that's both useful and unobtrusive. This excellent look at the basics of new millennial marketing should find use in the hands of any serious PR professional making the transition. (July)

Copyright 2007 Reed Business Information



The Big Switch: Rewiring the World, from Edison to Google

Author: Nicholas Carr

An eye-opening look at the new computer revolution and the coming transformation of our economy, society, and culture.

Publishers Weekly

While it may seem that we're in the midst of an unprecedented technological transition, Carr (Does IT Matter?) posits that the direction of the digital revolution has a strong historical corollary: electrification. Carr argues that computing, no longer personal, is going the way of a power utility. Manufacturers used to provide their own power (i.e., windmills and waterwheels) until they plugged into the electric grid a hundred years ago. According to Carr, we're in the midst of a similar transition in computing, moving from our own private hard drives to the computer as access portal. Soon all companies and individuals will outsource their computing systems, from programming to data storage, to companies with big hard drives in out-of-the-way places. Carr's analysis of the recent past is clear and insightful as he examines common computing tools that are embedded in the Internet instead of stored on a hard drive, including Google and YouTube. The social and economic consequences of this transition into the utility age fall somewhere between uncertain and grim, Carr argues. Wealth will be further consolidated into the hands of a few, and specific industries, publishing in particular, will perish at the hands of "crowdsourcing" and the "unbundling of content." However, Carr eschews an entirely dystopian vision for the future, hypothesizing without prognosticating. Perhaps lucky for us, he leaves a great number of questions unanswered. (Jan.)

Copyright 2007 Reed Business Information

Kirkus Reviews

A leading technological rabble-rouser prognosticates a world beyond Web 2.0. Carr (Does IT Matter?, 2004) rattled the confidence of international conglomerates with a 2003 article in the Harvard Business Review declaring that proprietary information technology is superfluous to the industries it augments. Here, he examines the burgeoning phenomenon of "utility computing": bundling data processing into a metered service not unlike the electric company. The concept immediately recalls the second-generation applications trumpeted by Wired, exemplified by Google and now infiltrating the wireless world. Indeed, the author wastes no time in holding up the multifaceted Google and its offshoots as prime examples of the new practice of employing Ethernet-linked server farms processing simultaneous data. The first section builds Carr's case using historical analogies that trace, for example, a direct line from Edison's light bulb to the "White City" of the 1893 World's Fair to the social impacts of cheap, available power in the 20th century. He makes some salient points about the duplication of efforts among IT departments guarding their own fiefdoms. A chapter titled "Goodbye, Mr. Gates" posits the rise of utility computing as a primal shift between the PC age and the new world, with a few gloomy forecasts predicting that more traditional companies (dubbed "weapons suppliers in the IT arms race") may soon find that their wellspring has dried up. The second section examines the behavior of users in this new matrix and surveys the "economic, political, and social upheaval" wrought by the change in operating models. Examining this change, Carr seesaws from the dismal fallout (the death of newspapers)to the merely curious side effects (the nontraditional "game" called Second Life). His broader sociological observations are punctuated by a pair of ominously prescient chapters about privacy issues and cyberterrorism. Carr makes some sophisticated leaps of logic tying together the causes and effects of this evolving network of information, but many of his observations are fairly old news. Agent: Ralph Sagalyn/Sagalyn Literary Agency