31 Days Before Your CCENT Certification
Author: Scott Bennett
A Day by Day Quick Reference Study Guide for the Cisco Networking Academy CCENT/CCNA Student
- A practical way to commit to taking the CCENT in one month after CCNA Discovery courses from the Networking Academy study and understand the process
- A way to review key points of the Networking Academy information with a specific focus on CCENT objectives
- The only CCENT exam preparation resource to address a student CCENT exam readiness gap
This book is intended for the student who will soon complete the first two courses in Cisco Networking Academy CCNA Discovery curriculum and will be ready to test for their CCENT Certification. The book will include: -- Visual calendar summarizing each day -- Checklist for the CCENT exam providing advice for activities leading up to the exam -- Description of the CCENT Exam and how to sign up for the exam including how to use a voucher -- Description of exam day and important strategies to be mentally, organizationally, and physically prepared for the exam The daily sections of the book will be organized around the CCENT objectives, yet explained using information summarized from the Academy Curriculum courses (Networking for Home and Small Business, and Working at a Small-to-Medium Business or ISP). Each day focuses around the knowledge needed to accomplish the objective. These sections will not be comprehensive, but rather provide a good key CCENT exam related points summary for review. The success and uniqueness of this book lies in the fact that it is a link between the Cisco Academy Curriculum and the actual CCENT objectives.
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Beginning C# Game Programming
Author: Ron Penton
Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guidedesigned to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you'll need to know and covers additional topics that you'll find helpful along the way. Begin with a comprehensive look at programming with C#from the basics of classes to advanced topics such as polymorphism and abstraction. Then it's on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You'll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
Table of Contents:
Pt. I | Learning C# | 1 |
Ch. 1 | The history of C# | 3 |
Ch. 2 | The basics | 13 |
Ch. 3 | A brief introduction to classes | 35 |
Ch. 4 | Advanced C# | 63 |
Ch. 5 | One more C# chapter | 87 |
Pt. II | Game programming in C# | 121 |
Ch. 6 | Setting up a framework | 123 |
Ch. 7 | Direct3D | 145 |
Ch. 8 | DirectInput | 197 |
Ch. 9 | DirectSound | 219 |
Ch. 10 | Putting together a game | 227 |
Pt. III | Appendixes | 285 |
App | Setting up DirectX and .NET | 303 |
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