Friday, January 16, 2009

Metrics and Models in Software Quality Engineering or Essential C

Metrics and Models in Software Quality Engineering

Author: Stephen H Kan

"This is the single best book on software quality engineering and metrics that I've encountered."
--Capers Jones, from the Foreword

Metrics and Models in Software Quality Engineering, Second Edition, is the definitive book on this essential topic of software development. Comprehensive in scope with extensive industry examples, it shows how to measure software quality and use measurements to improve the software development process. Four major categories of quality metrics and models are addressed: quality management, software reliability and projection, complexity, and customer view. In addition, the book discusses the fundamentals of measurement theory, specific quality metrics and tools, and methods for applying metrics to the software development process.

New chapters bring coverage of critical topics, including:

  • In-process metrics for software testing
  • Metrics for object-oriented software development
  • Availability metrics
  • Methods for conducting in-process quality assessments and software project assessments
  • Dos and Don'ts of Software Process Improvement, by Patrick O'Toole
  • Using Function Point Metrics to Measure Software Process Improvement, by Capers Jones

In addition to the excellent balance of theory, techniques, and examples, this book is highly instructive and practical, covering one of the most important topics in software development--quality engineering.

Booknews

Teaches techniques for measuring and improving the quality of the software development process from high-level to low-level design and all phases of reliability. Covers software metrics, reliability models, and models and analysis of program complexity, and discusses in-process metrics, defect removal, and customer satisfaction. Includes case examples from major computer companies and the NASA Software Engineering laboratory. Annotation c. Book News, Inc., Portland, OR (booknews.com)



Interesting book: Game Boys or ActionScript 3 0 Bible

Essential C++

Author: Stanley B Lippman

—Steve Vinoski, IONA

For the practicing programmer with little time to spare, Essential C++ offers a fast-track to learning and working with C++ on the job. This book is specifically designed to bring you up to speed in a short amount of time. It focuses on the elements of C++ programming that you are most likely to encounter and examines features and techniques that help solve real-world programming challenges.

Essential C++ presents the basics of C++ in the context of procedural, generic, object-based, and object-oriented programming. It is organized around a series of increasingly complex programming problems, and language features are introduced as solutions to these problems. In this way you will not only learn about the functions and structure of C++, but will understand their purpose and rationale.

You will find in-depth coverage of key topics such as:

  • Generic programming and the Standard Template Library (STL)
  • Object-based programming and class design
  • Object-oriented programming and the design of class hierarchies
  • Function and class template design and use
  • Exception handling and Run-Time Type Identification

In addition, an invaluable appendix provides complete solutions to, and detailed explanations of, the programming exercises found at the end of each chapter. A second appendix offers a quick reference handbook for the generic algorithms, providing an example of how each is used.

This concise tutorial will give you a working knowledge of C++ and a firm foundation on which to further your professional expertise.



Booknews

This guide to the basics of C++ is organized around a series of increasingly complex programming problems, introducing language features as solutions to these problems. Lippman (Dreamsworks Animation) covers the standard template library, classes and object- oriented class hierarchies, class templates, and exception handling. Annotation c. Book News, Inc., Portland, OR (booknews.com)



Table of Contents:
Preface.
Structure of This Book.
A Note on the Source Code.
Acknowledgments.
Where to Find More Information.
Typographical Conventions.
1. Basic C++ Programming.
How to Write a C++ Program.
Defining and Initializing a Data Object.
Writing Expressions.
Writing Conditional and Loop Statements.
How to Use Arrays and Vectors.
Pointers Allow for Flexibility.
Writing and Reading Files.

2. Procedural Programming.
How to Write a Function.
Invoking a Function.
Providing Default Parameter Values.
Using Local Static Objects.
Declaring a Function Inline.
Providing Overloaded Functions.
Defining and Using Template Functions.
Pointers to Functions Add Flexibility.
Setting Up a Header File.

3. Generic Programming.
The Arithmetic of Pointers.
Making Sense of Iterators.
Operations Common to All Containers.
Using the Sequential Containers.
Using the Generic Algorithms.
How to Design a Generic Algorithm.
Using a Map.
Using a Set.
How to Use Iterator Inserters.
Using the iostream Iterators.

4. Object-Based Programming.
How to Implement a Class.
What are Class Constructors and the Class Destructor?
What are mutable and const?
What is the this Pointer?
Static Class Members.
Building an Iterator Class.
Collaboration Sometimes RequiresFriendship.
Implementing a Copy Assignment Operator.
Implementing a Function Object.
Providing Class Instances of the iostream Operators.
Pointers to Class Member Functions.

5. Object-Oriented Programming.
A Tour of Object-Oriented Programming.
Polymorphism without Inheritance.
Defining an Abstract Base Class.
Defining a Derived Class.
Using an Inheritance Hierarchy.
How Abstract Should a Base Class Be?
Initialization, Destruction, and Copy.
Defining a Derived Class Virtual Function.
Run-Time Type Identification.

6. Programming with Templates.
Parameterized Types.
The Template Class Definition.
Handling Template Type Parameters.
Implementing the Template Class.
A Function Template Output Operator.
Constant Expressions and Default Parameters.
Template Parameters as Strategy.
Member Template Functions.

7. Exception Handling.
Throwing an Exception.
Catching an Exception.
Trying for an Exception.
Local Resource Management.
The Standard Exceptions.

Appendix A: Exercise Solutions.
Appendix B: Generic Algorithms Handbook.
Index.

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