Pro Oracle RAC on Linux: Installation, Administration and Performance
Author: Julian Dyk
Real Application Clusters (RAC) and the Grid architecture are Oracle's strategy for scaling out enterprise systems to cope with bigger workloads and more users. Many books limit themselves by conceptualizing and theorizing about RAC technology, but this book is the first to portray implementing and administering an Oracle 10g RAC system in a Linux environment. This book features basic concepts underlying Linux and Oracle RAC, design strategies, hardware procurement and configuration, and many other topics.
The RAC-specific technologies described include configuration of the interconnect, OCFS, ASM, Cluster Ready Services, and Grid Control. The Oracle features RMAN and Data Guard are also discussed, along with available hardware options. The authors include practical examples and configuration information, so that upon reading this book, you'll be armed with the information you need to build an Oracle RAC database on Linux, whether it is on a single laptop or a 64-node Itanium cluster.
Go to: Adobe Camera Raw for Digital Photographers Only or InDesign CS4 for Macintosh and Windows
e-On Software's Vue Infinite X Revealed
Author: Richard H Schrand
Welcome to your first step in creating infinite worlds, fantastic landscapes, amazing animations, and stunning interior designs. Clear, concise, step-by-step tutorials allow you to master concepts on both a technical and artistic level. You'll easily work your way through seemingly complex tasks as you immediately begin building your own scenes. Each tutorial builds upon the next, with many chapters continuing the creation process started in an earlier chapter. Regardless of which version of Vue 6 you use, e-On Software's Vue 6 Revealed provides you with the coverage you need in order to bring your visions to life!
Table of Contents:
Introduction xiiiForeword xiv
Over Vue 3
Explore the Vue Workspace 7
Using the Main Environment 8
Steps: Launch Vue and Work with the Viewports 12
Explore the Window Controls 14
Learning the Interactive Controls 15
Steps: Interactively Select, Move, Rotate, and Scale Elements in a Viewport 15
Using the Vue 6 Infinite Gizmos 16
Steps: Select and Move Elements in Vue 6 Infinite 16
Explore the Control Panel 19
Explore the Object Panel 23
Learning the Object Buttons 24
Explore the World Panels 27
Exploring the Aspect/Numerics/Animation Panel 28
Steps: Learn the Objects Area 28
Exploring the Main Camera Panel 29
Steps: Learn the Materials Area 29
Learn the Library Area 29
Exploring the Objects/Materials/Library/Links Panel 30
Steps: Learn the Links Window 30
Set Preferences in Vue 31
Understanding the Preferences/Options Panel 32
Steps: The General Preferences Window 32
Understanding the Display OptionsWindow 37
Understanding the Operations Window 42
What You Have Learned 43
Key Terms from This Chapter 43
Creating a Basic Scene in Vue 45
Select Atmospheric Conditions 48
Steps: Change the Atmosphere 49
Performing a Quick Render of the Atmosphere 51
Steps: Perform a Quick Render 51
Add Infinite Planes to the Scene 52
Selecting and Renaming Elements 53
Steps: Rename an Object 53
Deleting an Object from the Scene 54
Steps: Delete an Object 54
Saving Your File 54
Steps: Save Your Scene 55
Build a Basic Scene 56
Opening a Saved Document 57
Steps: Open a Saved Scene 58
Creating a Space Scene 59
Steps: Save a Space Scene 59
Add Elements to Your Scene 60
Populate the Scene 60
Steps: Populate a Scene 61
Scale Your Objects 66
Begin to Organize 67
Assign Basic Materials 69
Fix the Shadows 71
What You Have Learned 73
Key Terms from This Chapter 73
Manipulating Terrains 75
Select and Place Terrains 78
Steps: Place a Terrain 79
Design Your Terrain 82
Using Terrain Styles and Saving an Original Terrain 88
Steps: Save a New Terrain 88
Opening and Placing a Saved Terrain 90
Steps: Place a Terrain in a Scene 90
Modify Terrains Interactively 91
Using Paint to Create a Unique Terrain 91
Steps: Paint a Terrain 92
Make Global Effects and Changes to Your Terrain 95
Adding Global Effects 95
Steps: Experiment with Global Changes 96
Use Image Maps to Create Terrains 97
Blending Image Files and Terrains 98
Steps: Blend a Terrain and an Image File 98
Learn the Terrain Options 100
Designing a Terrain Using Options 101
Steps: Use the Terrain Options 101
What You Have Learned 103
Key Terms from This Chapter 103
Discovering Booleans and Metablobs 105
Set the Scene for Booleans 108
Selecting and Adding Primitive Objects 110
Steps: Manipulate Primitive Objects 110
Exploring Nondestructive Technology 114
Steps: Use Nondescructive Technology 114
Explore the Vue Workspace 115
Assigning Materials to Individual Booleaned Objects 116
Steps: Add Materials to Objects 116
Combine Multiple Booleans on a Single Object 119
Mixing and Matching Boolean Operations-Creating a Coffee Cup 120
Steps: Make a Coffee Cup from Booleans 120
Opening and Placing a Saved Terrain 120
Save the Cup 124
Use Metablobs-Funny Name, Cool Results 125
Convert to Metablobs 127
Create Objects Using Metablobs 128
Add Materials to Metablobs 134
What You Have Learned 136
Key Terms from This Chapter 136
Adding Vegetation and Solid Growth Technology 139
Add, Select, and Position Plants in a Scene Using Solid Growth Technology 142
Creating a Basic Beach Scene 143
Steps: Experiment with Solid Growth 143
Use the Drop and Smart Drop Commands 147
Steps: Use Smart Drop 149
Finesse Your Scene 152
Making the Beach Look More Realistic 152
Use the Plant Editor to Create Vegetation 155
Making a Real-World Tree 156
Steps: Make a Tree 156
Creating an Alien Plant Species 163
Steps: Create an Alien Plant 163
What You Have Learned 165
Key Terms from This Chapter 165
The Atmosphere Editor-Part 1 167
Explore the Atmosphere Editor Controls 171
Modify and Save a Standard Atmosphere 174
Creating Your Own Atmosphere from an Existing One 175
Steps: Modify an Existing Atmosphere 176
Editing Color Maps 182
Steps: Modify the Sun Color Set 182
Change and Add Clouds to the Scene 184
Adding and Modifying Cloud Layers 185
Steps: Add a Cloud Layer 185
Adding Terrains to Flesh Out the Scene 190
Steps: Add Terrains 190
Add Fog and Haze 192
Creating Fog and Haze 193
Steps: Add Realism with Fog and Haze 193
Saving Your Atmosphere 196
Steps: Save Your Atmosphere 196
Create Volumetric Atmospheres 197
Modifying Your Existing Atmosphere with Volumetrics 198
Steps: Create a Volumetric Atmosphere 198
Use the Environment Mapping Style 200
Tweaking Your Atmosphere with Environment Mapping 201
Steps: Use Envirnoment Mapping 201
What You Have Learned 205
Key Terms from This Chapter 205
Texturing with the Basic Material Editor 207
Work with the Basic Material Editor 211
Modifying a Material's Color Settings 212
Steps: Modify Color Settings 212
Use Pre-Set Mixed Materials and Mix Your Own Materials 216
Designing Your Own Material 217
Steps: Design a Material 217
Combine Pre-Set Materials and Image Maps 222
Adding Graffiti to a Brick Wall 223
Steps: Add an Image Map to an Object 223
Tweaking Your Graffiti Using UV Mapping 224
Steps: Use UV Mapping 224
Create Material Layers 227
Adding Layers for Your Materials 228
Steps: Add a Layer 228
What You Have Learned 230
Key Terms from This Chapter 230
Building Textures Using the Advanced Texture Editor 233
Advance Your Material Editing 237
Recreating a Cube with Displacement Mapping 238
Steps: Use Displacement Mapping 238
Use Filters to Change Texture and Bump Appearances 242
Using a Filter to Modify a Material 243
Steps: Use Filters in a New Way 243
Affecting Bumps and Displacements with Filters 246
Steps: Use Filters to Affect Bumps and Displacements 246
Create and Save Your Own Filters 249
Creating an Original Filter from an Existing Filter 250
Steps: Create Your Own Filter 250
Harness the Power of Hypertextures 254
Using Hypertextures to Create a Shrub 255
Steps: Work with Hypertextures 255
Change Materials on Objects 258
Modifying an Object with Numerous Sections 259
Steps: Modify Numerous Sections 259
Use Highlights and Reflectivity 263
Adding Sheen to a Marble 264
Steps: Work with Highlights and Reflectivity 264
Employ Subsurface Scattering 267
Adding Gloss to Your Statue with Subsurface Scattering 268
Steps: Learn to Use Subsurface Scattering 268
Employ Dispersion 270
Using Dispersion to Emulate Light Passing Through an Object 271
Steps: Experiment with Dispersion 271
What You Have Learned 275
Key Terms from This Chapter 275
Ecosystems 277
Turn Materials into Ecosystems 280
Assigning an Ecosystem 284
Steps: Create Your First Ecosystem 284
Assigning Multiple Items to an Ecosystem 287
Steps: Assign Items to Your Ecosystem 287
Changing Density 289
Steps: Adjust the Density of Your Ecosystem 289
Changing Color 290
Steps: Adjust the Colors of Your Ecosystem 290
Define Ecosystems by Altitude and Material Placement 291
Assigning an Ecosystem Based on Height 292
Steps: Assign an Ecosystem Based on Height 292
Using Materials for Placement 294
Steps: Use Material Assignment 294
Using Bitmaps to Assign Ecosystems 296
Steps: Use Bitmaps to Assign Materials to Your Scene 296
Create Ecosystems that Interact with Foreign Objects 301
Controlling the Placement of Ecosystem Instances 302
Steps: Control Ecosystem Instances 302
Create Interactive Ecosystems with the Paint Tool 304
Painting Your Ecosystem 306
Steps: Paint Your Ecosystem 306
Understanding What the Select Ecosystem Instances Button Does 309
Steps: Explore the Select Ecosystem Instances Button 309
What You Have Learned 311
Key Terms from This Chapter 311
The Atmosphere Editor-Part 2 313
Perform Spectral Analysis and Work with Godrays 317
Changing to and Setting Up Spectral Atmospheres and Godrays 318
Steps: Add Some Godrays 319
Filtering Clouds (and Functions, Too) 324
Use Filters and Functions to Change Cloud Appearance 324
Steps: Filter Clouds 325
Completing Your Scene 330
Steps: Finish and Populate the Scene 330
Work with Metaclouds 331
Building a Scene with Metaclouds 335
Steps: Add Metaclouds to Your Scene 335
What You Have Learned 339
Key Terms from This Chapter 339
The Numerics Control Panel 341
Make Changes by the Numbers 344
Understanding 3D Numerics 345
Steps: Experiment with 3D Numerics 346
Defining the Other Numeric Controls 347
Reposition Objects in a Scene 349
Steps: Use Numerics to Reposition Objects 350
Adding Buildings 352
Steps: Use Cube Primitives for Buildings 352
Positioning as a Group 355
Steps: Copy and Paste Objects as a Group 355
What You Have Learned 357
Key Terms from This Chapter 357
Let There Be Light 359
Understand the Lighting Controls 362
Understanding the Light Control Panel 364
Steps: Work with the Light Control Panel 364
Using the Basic Lighting Controls 366
Steps: Work with Lighting Controls 366
Adding Lighting Effects 367
Steps: Use Special Lighting Effects 367
Use Lights to Enhance a Scene 370
Positioning Lights in Space 371
Steps: Position Your Lights 371
What You Have Learned 377
Key Terms from This Chapter 377
Working with Cameras 379
Learn the Main Camera Controls 382
Using the Blur and Focus Controls 384
Steps: Add Depth with the Focal and Blur Settings 384
Adding a Background Image 387
Steps: Add a Background Image 387
Change the Focal Length 391
Adding Focal Anomalies 392
Steps: Experiment with the Focal Length 392
Use the Advanced Camera Options and the Camera Manager Controls 394
Learning the Advanced Camera Options 396
Steps: Experiment with the Advanced Camera Options 396
Using the Camera Manager 399
Steps: Add a Camera to Your Scene 399
Linking a Camera to an Object 401
Steps: Link Your New Camera to an Object 401
What You Have Learned 405
Key Terms from This Chapter 405
Rendering Features 407
Use the Select Render Area Tool 410
Rendering a Select Area 411
Steps: Render a Specific Area 411
Use Special Render Settings 413
Using G-Buffer and Multi-Pass Rendering 415
Steps: Render with G-Buffer and Multi-Pass Techniques 415
Setting Size and Resolution 418
Steps: Set Size and Resolution 418
What You Have Learned 421
Key Terms from This Chapter 421
Getting Animated 423
Explore the Animation Setup Wizard 426
Animating an Object-The Animation Setup Wizard 428
Steps: Animate an Airplane 428
Animating an Object-The Timeline 435
Steps: Test Your Animation 436
Making Changes to an Animated Object 438
Steps: Change an Animated Object Interactively 438
Working on Individual Object Settings 440
Steps: Change Animation Settings 440
Work with Wind Effects 444
Controlling the Wind 445
Steps: Work with Wind Effects 445
Animating Clouds 446
Steps: Animate Clouds to Add Reality 446
Incorporate Ventilators in Your Scenes 447
Adding, Attaching, and Animating Ventilators 448
Steps: Learn to Use Ventilators 448
Link and Track Objects 452
Linking Asteroids to Each Other 453
Steps: Link Asteriods 453
What You Have Learned 455
Key Terms from This Chapter 455
Glossary 456
Index 461
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